Attack Power

Atk.jpg Game Mechanic: Attack Power (ATK)
Attack Power measures how much damage a character can inflict in a physical attack. Weaponskills are considered physical attacks.

Attack Power is measured by a character's strength attribute divided by 2, rounded down. {note: this is not an identical property to ATK in FFXIV}  Specific Aethercrafted gear (level 5+) can add points to either a character's  strength, attack power, or both.

Level 1 adventurers can possess a maximum strength of 24 and a minimum strength of 10, giving them an attack power in the rage of 12 to 5. Level 1 melee and ranged weapons provided to recruits by their guild trainers have an attack power of 1-4, depending on weapon type. This is added into total attack power.

In addition, characters gain +1 attack power per their level. So a level 1 maurader recruit with strength of 20 weilding weathered war axe (ATK 4) has a total base ATK of 15: level + str + weapon atk. For every point that an attacker's ATK exceeds a character's defensive score (DS), they are able to do 1 point of damage; their target loses 1 point of damage.

In addition, if the target is wearing athercrafted clothes or armor, their gear also takes damage and will eventually need to be repaired or risk breaking completely.

When a character successful hits a target in melee and ranged combat, there is also carry-over damage.

Spells are considered magical attacks; see: Attack Magic Potency (MPOT)).