Character creation

1. Select Your Race & Clan
Elezen

Hyur

Lalafell

Miqo'te

Roegadyn

2. Select Your Initial Combat Class
Arcanist

Archer

Conjurer

Gladiator

Lancer

Marauder

Pugilist

Thaumaturge

Rogue

4. Select A Native Homeland
Black Shroud

Coerthas

La Noscea

Mor Dhona

Thanalan

5. Select A Patron Deity
Althyk

Azeyma

Byregot

Halone

Llymlaen

Menphina

Nald'thal

Nophica

Nymeia

Oschon

Rhalgr

Thaliak

6. Select Age & Birth Month

 * First Astral Moon --- Halone (Ice)
 * First Umbral Moon --- Mephina (Ice)
 * Second Astral Moon --- Thaliak (Water)
 * Second Umbral Moon --- Nymeia (Water)
 * Third Astral Moon --- Llymlaen (Wind)
 * Third Umbral Moon --- Oschon (Wind)
 * Fourth Astral Moon --- Byregot (Lightning)
 * Fourth Umbral Moon --- Rhalgr (Lightning)
 * Fifth Astral Moon ---Azeyma (Fire)
 * Fifth Umbral Moon --- Nald'thal (Fire)
 * Sixth Astral Moon --- Nophica (Earth)
 * Sixth Umbral Moon --- Althyk (Earth)

7. Establish Your Starting Base Attributes (Stats)
Strength

Dexterity

Vitality

Intelligence

Mind

Piety

HP (Hit Points)

MP (Magic Points)

Accuracy

Critical Hit Rate

Determination

Dodge/Parry

Defense

Magical Defense

Morale

Attack Power

Attack Magic Potency

Defense/Healing Magic Potency

8. Determine Resistances
Fire Resistance

Ice Resistance

Wind Resistance

Earth Resistance

Lightning Resistance

Water Resistance

Slow Resistance

Silence Resistance

Blind Resistance

Poison Resistance

Stun Resistance

Bind Resistance

Heavy Resistance

9. Determine Starting Skill Proficiencies
Balance Bluff Climb Dance Disable Device Disguise Drive Escapology Gather Rumors Handle Animal Heal Intimidate Listen Music Persuasion Ride Search Sense Motive Sleight of Hand Sneak Spot Survival Swim Track Tumble Use Rope

10. Determine Starting Knowledge Proficiencies
Aether Alchemy Arcana Armor Making Beast Tribes Blacksmithing Botany Carpentry Cooking Demolitions Dungeoneering Espionage Fishing Folklore Goldsmithing Heraldry History Hunting Leatherworking Masonry Religion Science Trade Weaving Warfare

11. Write Down Starting Armor & Weapon Stats
Arcanist - book

Archer - short bow or long bow

Conjurer - wands (1 handed) or staves (2 handed)

Gladiator - sword or macuahuitl

Lancer - lance or

Marauder - one handed or two handed axe

Pugilist - kora or

Thaumaturge -

Rogue - dual wield or

13.Finishing Details
Physical Description


 * Goals


 * Challenges


 * Virtues

Flaws


 * Affiliations (Free Company, Grand Company, City Citizenship, Other)