Debuffs

Debuffs are temporary negative status effects which adventurers can inflict upon opponents or suffer when they are likewise inflicted upon them. Some come from spells or skillcraft. Others might be caused by coming into contact with a poison or trap. Generally in the ER-RPG Core System, debuffs only last a couple of combat rounds.

Types of Debuffs

 * Attribute Reduction - temporarily reduces one or more attributes by a percentage.


 * Blind - temporarily obscures the target's sight until it wears off or is removed. Afflicted characters experience reduced melee accuracy while under its effect. Target can make an Awareness +2 check vs. GM-established target number (TN) as a reflexive action to establish if they being blinded.


 * Damage Over Time (DoT) - a small amount of damage is done to affected target at set time intervals (typically combat rounds).   DoT damage does not increase emnity towards the attacking character; target can make an Awareness check vs. GM-established target number (TN) as a reflexive action to establish if they are under a DoT effect and its type.  Poison is a DoT debuff.


 * Paralysis - temporarily disrupts target's ability to take any form of action, causing them to stand in place as if petrified.  A character's Defense Score is reduced by 50% while they are under this status effect.


 * Silence- temporarily removes target's ability to cast spells or verbally communicate.  Target can still use weaponskills and take any other non-verbal actions.  Target can make an Awareness + 4 skill roll vs. GM-established target number as a reflexive action to establish if they are being silenced and a normal Awareness skill roll vs. GM's TN roll to determine who or what caused silence if not obvious.


 * Sleep - Afflicted target falls asleep and will not wake up until effect wears off or is removed. They cannot take any form of action and their Defense Score (DS) is reduced by 50%. The effect will end instantly if the victim loses health points via damage, including DoT effects, however.


 * Slow - temporarily decreases a target's movement speed, including initiative rolls, sprinting, dodge, and parry. Also increases the number of combat rounds it takes target to use non-instant weaponskills and spells. Target can make an Awareness + 4 skill roll vs. GM-established target number as a reflexive action to establish if they are being slowed and a normal Awareness skill roll vs. GM's TN roll to determine who or what caused slow effect if not obvious.

Debuffing Class Abilities
Arcanist
 * Bio (DoT)
 * Virus (Attribute Reduction)

Archer

Conjurer

Gladiator
 * lvl 8 Flash (Blinding)

Lancer

Maurader

Pugilist

Rogue

Thaumaturge

Debuffing Potions
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