History of the Adventurer's Guild



Few Ezorean city-states maintained organized military units until the seizure of Ala Mhigo by the Garlean Empire. Instead, they relied on sellswords and hedge wizards to deal with matters beyond the scope of the city guard. When the surviving cities began to organize large standing armies, it left a majority of the realm's mercenaries with two choices: join the new armies or become outlaws themselves. Recognizing the dire need for another option, the leaders of several respected free companies gathered together and formed a network of training and crafting guilds to provide the newly branded "adventurers" an opportunity to avoid conscription and serve a "greater good" that transcended borders and regional politics.

The Adventurer's Guild grew rapidly and served a vital role in protecting Eorzea during the Battle of Silvertear Skies and the defeat of Bahamut. Its greatest heroes, now known as the Warriors of Light, vanished during the Battle of Cartaneau Flats and can no longer be recalled by or name. Their valor and sacrifice earned the Adventurer's Guild high regard throughout the Eorzean Alliance. The 4-6 years that have passed since the defeat of Bahamut have seen the Adventurer's Guild swell with new members who come in high demand due to the sheer amount of aether-twisted beasts and other threats that continue to threaten Eorzean civilization.

The Adventurer's Guild has invested enormous amounts of gil and aetheryte crystal shards into ensuring that rapid transportation throughout Eorzea is possible for its members. They were granted permission to build and maintain Aetherytes and Aethernets within the city-states. Guild-crafted airships travel between Ul'dah, Gridania, and Limsa Lominsa several times a day. Guild-mainted ferries and chocobo stables enable adventurers to swiftly travel to more remote locations. After extended disputes with merchant consortiums, the Guild set up their own markets in the three cities and set up merchant booths and traders wherever a regional Aetheryte could be established.


 * The Quicksand - Ul'dah


 * The Drowning Wench - Limsa Lominsa


 * The Carline Canopy - Gridania